generate_style_template
ActiveTool of com.framesail/framesail
Render one of a style's two template images — a REAL step of style setup, not an optional extra: a style isn't finished until both its character and environment templates are rendered (the app shows them on the style card). Asset reference images render against them (characters → character template; environments and objects → environment template), and segment renders fall back on them when a shot has no asset reference — so finish BOTH before generate_asset_reference. Run once per template_type ("character" | "environment") for every new style; skip only types the style already has (get_style shows them). Async — await_jobs(style_id=...), then get_style.
Parameters schema
{
"type": "object",
"title": "generate_style_templateArguments",
"required": [
"style_id",
"template_type"
],
"properties": {
"model": {
"type": "string",
"title": "Model",
"default": "",
"description": "Image model ID; empty uses the template job's default (see list_models)"
},
"style_id": {
"type": "string",
"title": "Style Id",
"description": "Style ID, as returned by create_style or list_styles"
},
"template_type": {
"type": "string",
"title": "Template Type",
"description": "Which of the style's two template images to render: \"character\" or \"environment\" — run once for each"
},
"editable_sections": {
"anyOf": [
{
"type": "object",
"additionalProperties": true
},
{
"type": "null"
}
],
"title": "Editable Sections",
"default": null,
"description": "Per-call prompt section overrides, keyed by section name; see get_section_template for the template job"
}
}
}No endpoints wrapped at confidence ≥ 0.70.
Parent server
com.framesail/framesail
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