create_asset
ActiveTool of com.framesail/framesail
declared in 1.27.2
Manually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look — be specific.
Parameters schema
{
"type": "object",
"title": "create_assetArguments",
"required": [
"project_id",
"asset_type",
"name"
],
"properties": {
"name": {
"type": "string",
"title": "Name",
"description": "Asset name as the script refers to it (e.g. the character's name)"
},
"asset_type": {
"type": "string",
"title": "Asset Type",
"description": "Kind of asset: \"character\", \"environment\", or \"object\""
},
"project_id": {
"type": "string",
"title": "Project Id",
"description": "Project ID, as returned by create_project or list_projects"
},
"description": {
"type": "string",
"title": "Description",
"default": "",
"description": "Generation-facing spec of the asset's look; every shot renders from it, so be specific"
}
}
}Parent server
com.framesail/framesail
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