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PRSM

create_asset

Active

Tool of com.framesail/framesail

declared in 1.27.2

Manually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look — be specific.

Parameters schema

{
  "type": "object",
  "title": "create_assetArguments",
  "required": [
    "project_id",
    "asset_type",
    "name"
  ],
  "properties": {
    "name": {
      "type": "string",
      "title": "Name",
      "description": "Asset name as the script refers to it (e.g. the character's name)"
    },
    "asset_type": {
      "type": "string",
      "title": "Asset Type",
      "description": "Kind of asset: \"character\", \"environment\", or \"object\""
    },
    "project_id": {
      "type": "string",
      "title": "Project Id",
      "description": "Project ID, as returned by create_project or list_projects"
    },
    "description": {
      "type": "string",
      "title": "Description",
      "default": "",
      "description": "Generation-facing spec of the asset's look; every shot renders from it, so be specific"
    }
  }
}

What this tool wraps· 1 endpoint

min confidence0.700.50

Parent server

com.framesail/framesail

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create_asset — com.framesail/framesail — PRSM MCP