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PRSM

generate_asset_reference

Active

Tool of com.framesail/framesail

declared in 1.27.2

Render an asset's reference image in the channel's art style — the visual anchor that keeps a character/environment looking identical across every shot. EVERY character, environment, and object asset needs one before generate_voiceover (the server enforces this; fire the jobs for all assets, then one await_jobs). Async — the job writes the image onto the asset row: await_jobs(project_id), then list_assets and view_image the file_path to check likeness.

Parameters schema

{
  "type": "object",
  "title": "generate_asset_referenceArguments",
  "required": [
    "asset_id"
  ],
  "properties": {
    "model": {
      "type": "string",
      "title": "Model",
      "default": "",
      "description": "Image model ID; empty uses the server default for reference images"
    },
    "asset_id": {
      "type": "string",
      "title": "Asset Id",
      "description": "ID of the asset to render a reference image for, from list_assets"
    },
    "settings": {
      "anyOf": [
        {
          "type": "object",
          "additionalProperties": true
        },
        {
          "type": "null"
        }
      ],
      "title": "Settings",
      "default": null,
      "description": "Model-specific settings (e.g. image quality/orientation); valid keys come from the model's settings_schema in list_models"
    },
    "editable_sections": {
      "anyOf": [
        {
          "type": "object",
          "additionalProperties": true
        },
        {
          "type": "null"
        }
      ],
      "title": "Editable Sections",
      "default": null,
      "description": "Per-call prompt section overrides, keyed by section name; see get_section_template for the reference-image job"
    }
  }
}

What this tool wraps· 0 endpoints

min confidence0.700.50

No endpoints wrapped at confidence ≥ 0.70.

Parent server

com.framesail/framesail

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