generate_asset_reference
ActiveTool of com.framesail/framesail
Render an asset's reference image in the channel's art style — the visual anchor that keeps a character/environment looking identical across every shot. EVERY character, environment, and object asset needs one before generate_voiceover (the server enforces this; fire the jobs for all assets, then one await_jobs). Async — the job writes the image onto the asset row: await_jobs(project_id), then list_assets and view_image the file_path to check likeness.
Parameters schema
{
"type": "object",
"title": "generate_asset_referenceArguments",
"required": [
"asset_id"
],
"properties": {
"model": {
"type": "string",
"title": "Model",
"default": "",
"description": "Image model ID; empty uses the server default for reference images"
},
"asset_id": {
"type": "string",
"title": "Asset Id",
"description": "ID of the asset to render a reference image for, from list_assets"
},
"settings": {
"anyOf": [
{
"type": "object",
"additionalProperties": true
},
{
"type": "null"
}
],
"title": "Settings",
"default": null,
"description": "Model-specific settings (e.g. image quality/orientation); valid keys come from the model's settings_schema in list_models"
},
"editable_sections": {
"anyOf": [
{
"type": "object",
"additionalProperties": true
},
{
"type": "null"
}
],
"title": "Editable Sections",
"default": null,
"description": "Per-call prompt section overrides, keyed by section name; see get_section_template for the reference-image job"
}
}
}Parent server
com.framesail/framesail
1/7 registries